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[vdr] plugin handling bug in 1.1.24



Hello!

After switching to 1.1.24 I noticed that all plugins using a raw OSD - which 
is Tetris, Osddemo, TicTacToe, OSD-Teletext - are broken in the sense that if 
you use a key, this key is not processed in the cOsdObject's ProcessKey, but 
instead the usual key handling of vdr applys. The objects are not destroyed 
when VDR uses the OSD.
I could trace it down to the change in line 472 of vdr.c
*** 470,474 ****
             }
          // CAM control:
!         if (!Menu)
             Menu = CamControl();
          // User Input:
--- 470,474 ----
             }
          // CAM control:
!         if (!Interface->IsOpen())
             Menu = CamControl();
          // User Input:

which seems to trigger this behavior.


Marcel


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