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[vdr] Re: vdr-dvd-0.3.4-rc4 (surround)
Karsten Petersen wrote:
>
> On Tue, 14 Oct 2003, Sven Goethel wrote:
> > > I am experiencing some problems with this plugin. Menu aspect ratio
> > > isn't correct when returning to menu after watching Das Boot
> > > Directors Cut widescreen movie
> I have not seen this problem with my DVDs yet, sorry.
> (Oh - just an idea - does resetting the dxr3-hardware helps?)
>
> > > and also other menu entries than play movie doesn't work.
> This is because of the DeviceStillPicture usage. Please apply the
> following workaround to the vdr-dvd sources, it made most menus of my
> DVDs work together with the DXR3.
>
> --- player-dvd.c.orig Tue Oct 14 10:18:11 2003
> +++ player-dvd.c Tue Oct 14 10:18:26 2003
> @@ -415,6 +415,7 @@
> DeviceStillPicture(IframeAssembler.Get(),
> IframeAssembler.Used());
> IframeAssembler.Clear();
> IframeCnt = 0;
> + DevicePlay();
> if (blk_size <= 0 && !skipPlayVideo)
> sleept = 1000; // 1ms
> continue;
>
> But it is just a workaround - I am still waiting for Klaus to clarify
> the way of how to use the StillPicture function. (Wrote private mail.)
>
> BTW: Some menues still will not work, but that is because of a
> libdvdnav/vdr-dvd problem. vdr-dvd sometimes just does not go into
> "Menu-Mode", a simple workaround for now is Sven's "Force Menu" mode
> found in RC4. (Allthough in one menu I had to press "up" about 70 times
> just to get the highlight visible...)
>
> > > Subtitles are also shown only few microseconds :),
> Yes, I have noticed that yesterday, until now I have no idea why that
> is. But subtitles are pretty low on my wishlist, so I will probably not
> look into it too soon.
>
> > > this could be related to dxr3.
> > yep .. there _are_ issues with dvd and dxr3 ..
> > i cannot test it due to the lack of a card ..
> >
> > somebody is working on it .. ping .. ping ..
> Pong. I need more info about how plugins should use DeviceStillPicture
> and how the devices should implement them. It is just not clear to me,
> if this is a bug in vdr-dvd or in vdr-dxr3.
VDR/device.h:
virtual void Play(void);
///< Sets the device into play mode (after a previous trick
///< mode).
Play() is called from DevicePlay(), so after DeviceStillPicture()
(which can be considered a "trick mode") a DevicePlay() must be
called to continue normal replay.
Klaus
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