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[vdr] Re: dxr3-0.2.3-pre1 test results




> Paavo Hartikainen <pahartik@sci.fi> writes:
>
> > OSD palette is still broken in new version
>
> Not anymore, after I commented out this code in
> "dxr3osd_subpicture.c":
>
> ---
> #if __BYTE_ORDER == __BIG_ENDIAN
>   // actually the driver itself should access the bytes according to the
current endianness!
>   colors[i] = ((colors[i] & 0xFF) << 24) | ((colors[i] & 0xFF00) << 8) |
((colors[i] & 0xFF0000) >> 8) | ((colors[i] & 0xFF000000) >> 24);
> #endif
> ---
>
> It is much better without...  Now I think OSD looks as it should, both
> OSD "skins" of VDR 1.3.12 worked.

I have tried it with vdr-1.3.11 and dont see any differences :(
Here is a screenshot:
http://www.visual-page.de/dxr3/osd.jpg

Greets Christian

PS: At the moment i am rewrtting the whole spu stff. So i hope i can fix it,
becasue i am
using at the moment parts of the source from the old developers.






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