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[vdr] Re: non-transparent osd skin



Torgeir Veimo wrote:
> 
> On Mon, 2004-10-18 at 13:17 +0200, Nicolas Huillard wrote:
> > Torgeir Veimo a écrit :
> > > I've put a plugin version of the non-transparent skin on
> > > http://nothome.com/vdr
> > >
> > > This skin is a modification of the classic VDR skin, but uses dithering
> >
> > I'll give it a try.
> > Couldn't it be implemented as a derived class of a standard skin class
> > (one of classic or st:tng, or both), implementing only the differences
> > (eg. the dithering itself) ?
> 
> It's mostly a copy&paste of the classic skin atm, so could maybe just
> subclass this skin. I think it could be implemented as a mod for vdr's
> osd itself so that it does the dithering as a step after rendering just
> before being displayed. The font rendering also needs to be changed,
> because I draw an outline to avoid rugged edges around fonts drawn on
> top of the dithering.

What _exactly_ is it that you have to do special here?
The OSD is basically just a bitmap where each byte corresponds
to a color from a palette. I'm afraid I don't understand what
that "non-transparent" stuff is about. Can you please elaborate?

Klaus




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