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[vdr] Re: Still frames bug in vdr 1.0.0?



Hello!

Am Freitag, 19. April 2002 00:00 schrieb bernd_muc@gmx.de:
> Hi,
>
> I experience the same symptoms that made the driver patch necessary a while
> ago:
>
> When I jump to a mark (with 7 or 9) and try to move the mark, the picture
> does not change to the next frame but the mark moves (as you can test by
> pressing "play").
>
> Anyone else having this problem?

This has been fixed not long ago as I reported that problem. Which vdr version 
do you have?

----- snip -----

Am Sonntag, 7. April 2002 11:45 schrieb Klaus Schmidinger:
> Gerald Raaf wrote:
> > Hello (Klaus),
> >
> > encrease the values for usleep() and MIN_IFRAME also didn't work. But if
> > i use your patch as follows it work ):
> >
> > --- vdr-1.0.0pre5-orginal/dvbapi.c      Fri Mar 29 12:32:47 2002
> > +++ vdr-1.0.0pre5/dvbapi.c              Sat Apr  6 21:40:19 2002
> > @@ -1194,8 +1194,10 @@
> >    CHECK(ioctl(videoDev, VIDEO_STILLPICTURE, &sp));
> >  #else
> >  #define MIN_IFRAME 400000
> > -  for (int i = MIN_IFRAME / Length + 1; i > 0; i--)
> > +  for (int i = MIN_IFRAME / Length + 1; i > 0; i--) {
> >        safe_write(videoDev, b, Length);
> > +      usleep(1);
> > +      }
> >  #endif
> >  }
> >
> > Gerald
>
> Ok, with this change it still works for me (and apparently it works for
> you _only_ with this change - strange).
>
> Can the others who have initially reported that my "workaround" doesn't
> work for them please try Gerald's modification (putting the usleep() into
> the for loop) and let me know if it works that way for them?

It works! (TM)
Andi

----- snap -----

Andi

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