[vdr] vdpau output to pal tv,

Pasi Kärkkäinen pasik at iki.fi
Tue Feb 17 16:38:12 CET 2009

On Mon, Feb 16, 2009 at 01:29:22PM +0000, Tony Houghton wrote:
> On Mon, 16 Feb 2009 13:26:18 +1000
> Torgeir Veimo <torgeir at pobox.com> wrote:
> > Andy Ritger (nvidia) said in a mail to the xorg mailing list some time  
> > ago;
> > 
> > "If the application doesn't enable de-interlacing, NVIDIA's VDPAU
> > implementation will currently copy the weaved frame to the "progressive"
> > surface, and whether it will come out correctly will depend whether the
> > window's offset from the start of the screen is odd or even."
> > 
> > I take this to imply that field parity should be possible, but the  
> > application in use have to detect the field flag from the source  
> > material and set the Y offset appropriately to be 0 or 1 accordingly.
> It also relies on vsyncing correctly. If it syncs to the wrong field
> you'll get the backward juddering. I don't think VDPAU provides a way
> for applications to distinguish between odd and even vsyncs, but perhaps
> it does its own internal syncing.

Might be a good idea to ask Andy Ritger about that vsync to correct fields..

Hopefully Nvidia is able to fix/provide that.. VPDAU seems good otherwise..

-- Pasi

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