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[vdr] Re: ANNOUNCE: VdrTetris-Plugin-0.2.2



"Reinhard Walter Buchner" <rw.buchner@freenet.de> wrote:

> I have the following problem with your new plugin:
> 
> I modded my VDR code, so that all plugins are NOT
> placed in the main menu, but rather in a submenu
> called plugins (which of course is available via the
> main menu). (VDR=1.1.17Mod)
> 
> I cannot start your newest game (no response). If I
> place it back on the main menu it works w/o a flaw.
> Your 0.2.0 (didn't try the 0.2.1) worked great in my
> config. Any ideas, what this could be? All other
> plugins also work great:

i guess this has something to do with the base class used in either
plugin. currently i have no idea what could be wrong on my side, so i
cc'ed also to klaus, hoping for a comment.

anyway, you may try to declare ~GameTetris() and Show() (lines 29 & 30)
in plugin.cpp as virtual, so they look like this:

class GameTetris : public cOsdObject {
public:
   virtual ~GameTetris()   { tetris_stop(); }
   virtual void Show(void) { tetris_start(x, y, s, c); }
   eOSState ProcessKey(eKeys Key);
};

note, that i don't expect this to work! ;-) but you could try anyway.

so long ...
clemens 


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