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[vdr] Re: OSD API request ( SetPixel(), SetColor() )



Klaus Schmidinger <Klaus.Schmidinger@cadsoft.de> wrote:

> You'll need a tWindowHandle to do this, because each window has its
> own palette. So the function would have to be
> 
> void cOsdBase::SetColor(int Index, eDvbColor Color, tWindowHandle
> Window);

does not matter, i get a window handle from cOsdbase::Create() , IIRC.
 
> Just out of curiousity: what's the application of this?

on the one side i want give the single games in the games plugin the
possibillity to change specific colors in the palette, on the other
side i plan to implement some kind of colorpicker for the osd, to
compose palettes for new games. this can be usefull for vdr or other
plugins too (i hope).

best regards ...
clemens


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