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[vdr] "return osEnd" in Control doesn't stop Player?
- To: vdr@linuxtv.org
- Subject: [vdr] "return osEnd" in Control doesn't stop Player?
- From: Sascha Volkenandt <lists@magoa.net>
- Date: Sat, 27 Sep 2003 00:24:08 +0200
- Content-disposition: inline
- Content-type: text/plain; charset="us-ascii"
- Organization: AKV-Soft
- Reply-to: vdr@linuxtv.org
- Sender: vdr-bounce@linuxtv.org
- User-agent: KMail/1.5.1
Hi list,
maybe I'm a little confused at this time, but I think I need some help:
I derived a player class that does nothing more than call DeviceStillPicture
once during activation ( Activate(true) ). That works fine. Now, the class
derived from cControl returns osEnd in ProcessKey(...) in case the Player
has been detached ( Activate(false) ), or in case the Button was "back".
But when the button "Back" is pressed, only the cControl is destructed, the
player continues to exist, and neither Activate(false) nor the destructor
are called. I can then force that by switching the channel (using
Channel+), but why doesn't it work here like it does in other players?
Greetings,
Sascha
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