[vdr] [ANNOUNCE] VDR developer version 1.3.29

Klaus Schmidinger Klaus.Schmidinger at cadsoft.de
Mon Aug 15 17:00:37 CEST 2005


VDR developer version 1.3.29 is now available at

     ftp://ftp.cadsoft.de/vdr/Developer/vdr-1.3.29.tar.bz2

A 'diff' against the previous version is available at

     ftp://ftp.cadsoft.de/vdr/Developer/vdr-1.3.28-29.diff

The changes since version 1.3.28:

- Fixed a race condition in cTransfer (thanks to Klaus ??? for reporting this one).
   In doing so, the 'active' variables used by the actual derived cThread classes
   have been replaced by the cThread::Running() function.
   Plugin authors may want to check their derived cThread classes and replace any 'active'
   variables the same way as, for instance, done in transfer.c.
- Fixed handling EPG data for time shifted events (thanks to Marco Schlüßler).
- Increased the default value for 'Min. user inactivity' to 300 minutes (suggested
   by Helmut Auer).
- Now storing the channel id in the info.vdr file even if there is no EPG info
   available (thanks to Andreas Brachold for reporting that there are empty info.vdr
   files created in that case).
- Added some 'mkdir -p' to the Makefile's 'install' target (thanks to Wayne Keer).
- Changed the title of the recording info menu (thanks to Rolf Ahrenberg).
- Fixed handling the frame number display if '7' is pressed before the first editing
   mark, or '9' after the last one (thanks to Thomas Günther).
- Now discarding any previous numerical input to switch channels if Up, Down, Channel+,
   Channel-, Left or Right is pressed (thanks to Wolfgang Rohdewald for reporting a
   problem with this).
- Pressing Ok while entering a channel number now immediately switches to that
   channel, without waiting for further input.
- Avoiding unnecessary OSD draw operations caused by the audio track description
   display in the ST:TNG skin's channel display (thanks to Oliver Endriss for reporting
   this).
- Removed the VIDEO_STILLPICTURE_WORKS_WITH_VDR_FRAMES stuff from
   cDvbDevice::StillPicture(), since apparently the VIDEO_STILLPICTURE call works.

Have fun!

Klaus

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