[vdr] vdr on PS3
chipsugar at chipsugar.plus.com
Tue Jan 9 21:38:45 CET 2007
Petri Hintukainen wrote:
> On Sat, 6 Jan 2007, Darren Wilkinson wrote:
>> Matthias Schniedermeyer wrote:
>>> Darren Wilkinson wrote:
>>> > Most people AFAICT use vdr for sdtv and while HDTV may or may not
>>> be out
>>> > of the question due to bandwidth sdtv definitely isn't. In fact I
>>> > linux on my xbox which has much less bandwidth than even the ps2 and
>>> > most distros for that have a dvd player.
>>> The thing with the XBOX is that it pretty much has a standard PC
>>> with a
>>> standard Geforce 3.5 (AFAIR it is something between the 3 and the
>>> 4). So
>>> it should have hardware acceleration, which makes it a quite good
>>> platform for a video player, although i wouldn't buy one myself.
>> The xbox does have the hardware but (like the PS3) has no accelerated
>> drivers to use it. Video access is done through the framebuffer but
>> this is more than enough for dvd playback which is the same
>> resolution as sdtv.
> XBox has accelerated video driver in DirectFB (video overlay with
> YUV->RGB conversion and scaling). Decoding 720x576 mpeg2 with xine-lib
> uses ~20% of CPU power, another 10% is used to copy data around.
>>> > I am actually looking into a building a working dtv rig for the
>>> > (original) xbox but am much more limited by the "mere" 60mb
>>> > for the framebuffer) of memory
> Memory is just enough for simple DirectFB player, even with no swap (I
> use xineliboutput vdr-fbfe on diskless XBox). But for VDR and software
> player RAM is definetely too small. Anyway, installing VDR to XBox
> does not make much sense as one can't attach DVB cards to XBox,
> so using separate server for cards (and VDR) is required.
There are usb 1.1 digital tv sticks in existence that could be used with
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