[vdr] Question about VDR changes for a high-color osd.

Pasi Juppo Pasi at Juppo.fi
Sun Apr 19 10:48:39 CEST 2009


Udo Richter wrote:
> On 18.04.2009 15:36, Luca Olivetti wrote:
>   
>> On Sat, 18 Apr 2009 13:28:24 +0200
>> Udo Richter<udo_richter at gmx.de>  wrote:
>>
>>     
>>> This is mostly what the VDR skin interface already provides: A
>>> semantically structured description of the interface. Most skins
>>> translate this into a bitmapped OSD view, but they don't have to. The
>>> skincurses plugin for example uses the text console. VDR itself never
>>> uses the OSD directly, only through the two standard skins.
>>>       
>> That only works if the default vdr menu layout (i.e. a simple
>> name:value list) fits your needs.
>> If you need a different layout you have to draw directly to the osd
>> (with the side effect that the skincurses plugin won't work).
>>     
>
> Sure. But as I said: VDR only uses the skin interface. Plugins do use 
> the OSD directly, but currently expect it to be bitmapped. Vectorized 
> structures could be provided by custom skins using plugin-to-plugin 
> communications.
>
> IMHO a bitmapped interface is a good compromise of flexibility and 
> simplicity, while vectorized systems tend to be quite complex. (think of 
> XUL (mozilla) or XAML (microsoft).)
>
> However, there's no reason why, for example, a plugin like text2skin 
> could not provide advanced rendering to other plugins.
>
>
> Cheers,
>
> Udo
>   
This is good news. But is there anyone willing to take the task to
developed either new plugin or update text2skin?

Is text2skin even maintained anymore - let alone thought to be updated
by the author to vectorized direction?

Br, Pasi




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