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[vdr] AW: Re: SNES-emulator running with vdr



Hi,

I've built in LIRC support in the SNES emulator.

I've used some classes from VDR
 
(currently it's a very bad hack & copy'n paste. I didn't clean 
up the code yet. So don't take me my head off :-)

There are also some bugs:
- LIRC thread isn't killed anywhere
- keys are hard defined in unix.cpp
- repeated keys don't work properly 
- 2 keys can't be pressed simultaneously
- if a key is pressed, the emulator runs slower.
- latency is high 

I think my K6-2 500 is too weak for this.

the diff:
http://praml.roland.bei.t-online.de/vdr/snes9x-dvb-lirc-1.39.diff.gz

the complete source:
http://praml.roland.bei.t-online.de/vdr/snes9x-dvb-lirc-1.39.tar.gz

@Matthias
-To speed up the rgb->yuv conversion you can use the class from
mpeglib. It is written in assembler with mmx support.

maybe we also can implement a GBA emulator this way that runs on
slower CPU's like mine, too.

Roland

p.S. It doesn't make sense to play fast action games with the RC :-)






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