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[vdr] Re: [ANNOUNCE] vdr-xine-0.4.2 plugin



Hi,

Luca Olivetti wrote:

Isn't that strange: it was working perfectly for almost two weeks now, but yesterday evening I realized the same behaviour.
But I couldn't reproduce it anymore.

A first try to solve the issue might be the following patch:

http://home.vr-web.de/~rnissl/vdr-xine-0.4.2-1.patch.gz

It reduces the number of dots written to console to only two (the first and the last one). Furthermore, it sends no more than 20 speed changes to xine. These fixes should reduce CPU load dramatically.

Please check, how many frames get dropped now. In my case it were typically 3 to 5 before and after the patch, so I have no idea, if it works now.

If you find time to experiment, you might want to replace the cos() function by some other function, that issues even fewer speed changes, e. g. just the discreate values 25 %, 50 %, 75 %, 100 %, each after a quarter of the slow start period.

Bye.
--
Dipl.-Inform. (FH) Reinhard Nissl
mailto:rnissl@gmx.de




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